Sketching — where it appears
Named by 9 essays across 3 fields — each of them below, with the objects they name alongside it.
The dimension does not appear
A random projection preserves the lengths of a set of vectors to within a distortion that depends on how many vectors there are and not on how many coordinates each one has. That is the fact the whole field rests on, and it is genuinely surprising.
Randomisation does not create structure
On a matrix whose singular values are all equal, a rank-ten randomised approximation has error 1.0 — and so does the optimal deterministic one. Neither achieved anything, and only one of them is usually sold with the implication that it might.
An answer that changes with the seed
A randomised rank-k solve is a truncation computed in a random subspace, and it reaches the same floor as the deterministic ones. What it does not do is return the same answer twice — a factor of 1.84 across four seeds at rank 8, and 1.02 at the rank where the method is best.
The sketch that is not the answer
Sketch-and-solve throws away the original problem and keeps the small one's answer, which is why its answer moves with the seed. Use the same sketch as a preconditioner instead and the condition number the iteration sees is the same number at every κ from a hundred to ten billion — identically the same, to nine digits, because the spectrum cancels out of it.
The sketch that is spent
Every other object a sequence carries has a shelf life. A random sketch has one use. Deflate what its first round found and apply it again, and it returns the zero matrix — 9.0·10⁻¹⁵ where the first round saw 2.62 — because the input has been made orthogonal to the very draw the guarantee is over.
Sketching what is never unfolded
A range finder multiplies its matrix by a few random vectors. For a mode-k unfolding those vectors have nᵈ⁻¹ entries, so the random object is the size of the tensor divided by n — and by six indices it is larger than the tensor it is sketching.
The half of a problem a sketch may touch
A sketch guarantees that a norm is preserved to within a factor. An equality constraint is a statement that a quantity is zero, and no multiplicative guarantee says anything about zero. Sketch a constrained problem written as a weighted one and the constraint is not destroyed — it is demoted, from a violation of 1/τ² to one of ε/τ, exactly half the exponent.
A sketch that finds the columns it can see
A sparse sketch with one nonzero in each row is twenty times cheaper to apply than a Gaussian one, and on a matrix whose important directions are spread across its columns it finds the same range: a median error of 0.45 against 0.43. Put the same ten directions into ten particular columns and it is eight times worse — 3.33 against 0.41, with a worst draw of 7.1 — because two important columns hashed to one bucket are one direction. Three nonzeros a row repair it at a sixth of the Gaussian's cost, and a randomised Hadamard transform never had the problem.
The variation that comes with a seed
A randomised low-rank approximation's error moves by 31% between draws and by 10⁻¹⁵ between partitionings of one draw. In the one field on this site whose answer already comes as a band, the machine is inside the width of the line — and it is still there.
Named alongside it
The objects these essays reach for when they reach for this one.
Randomised SVDLow-rank approximationOversamplingProbabilistic boundsRandom projectionSubspace embeddingCondition numberOrthogonal projectionRange finderSeeded generatorSingular valuesSketch-and-precondition